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Category Archives: iPhone
Creating Universal Overlays Using UIViews on iOS
What happens when you are developing a UIViewController based application and you want to have an simple transparent overlay for displaying things, say a custom achievements UI in a game, or anything really. In my case, I had a singleton … Continue reading
Posted in Cocoa, iPhone, Objective-C
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60 songs, 60 minutes… can you guess them all?
In August I began work on Disposable Apps. A new company focusing on iPhone software with my friend Jacob Wyke. Our first application was to be called Powerhour, after a popular musical drinking game. We built the application and submitted … Continue reading
Posted in DisposableApps, iPhone
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Improve Performance and Draw Your Own Strings on iPhone
Introduction Programmers are lazy. If you are going to have some no-frills text on the screen that does not change too often an UILabel is the way to go. Changing the is very simple. It’s just a matter of: myLabel.text … Continue reading
Posted in Cocoa, Development, iPhone, Objective-C
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